All kinds of crazy and scary and exciting things have been sucking up my time and brainpower, but I see the light at the end of the tunnel now. Here's a little half-post to try and tide me over in the meantime.
These posts were all written when <10 people were reading the blog. Some of the stuff from that time is probably better left unseen, but I still like these well enough.
They also include some good advice to myself that I could use a reminder of lately. When I'm feeling overwhelmed is the most important time to stay calm and work smart, but also the most difficult time to remember that.






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7 comments:
Left comment, was pwned by lack of caffeine and captcha cunning!
Comment Take 2, now with less content! :)
(Listos original: RSS magic means you can't escape us! Will bookmark. Am moving. May never read again. Aieee!)
Yikes! Good luck Ysh!
The perfectionist one is especially good. Thanks for the links, it's a good excuse to peruse the archives again. :)
Good to hear you're not dying under a collapsed banana tree or something.
Hullo... long time lurker.
One of the things I really like about your blog, is that your points in game design also apply more widely to application design, amongst other things. (I do primarily UX work for a living.)
:( One of the things that makes me sad though, is that sometimes people can't seem to see past the word 'game' in your posts. I send them links because I find the posts perfectly applicable to some types of web apps that I am involved in building, and they see the word 'game' and tune out. Very frustrating!
Hi Nugget, thanks for passing it around! I tend to agree with you that design is design and the difference between various products isn't as important as people would like to think.
I think UX designers, web designers, architects, urban planners etc but all have a lot of the same thought processes in common, but I've never held any of those other jobs so I could never be sure. I'm really glad to hear it's useful from a UX perspective.
Oh it's totally useful. I got a new lappy lately, with Win7, and I have to say... I really miss WinXP. Win7 is so pretty... but it keep hiding functions I need/want to have easily accessible, and asking me stupid questions over and over.
And yet I hear that Win7 has such a great 'UI'. No, it doesn't. It has a *beautiful* and *polished-looking* UI.
That is not the same as having a great UI... which tries towards a great user experience.
Which one of your posts dealing with polish being an integral part of the entire application development process really hit the nail on the head.
...but as I mentioned, it had the word 'game' in it so. *sob* It can be hard to make people understand that they can just replace 'game' with 'app'...
Nugget, I'd disagree with your comments about 7's UI. 7 makes it a *lot* easier to do certain tasks. Or rather, Vista did, and 7 carried that over. Pinning icons, jump lists, and libraries are legitimate improvements even beyond what Vista did though, I find them all incredibly useful for everyday tasks.
But there are a ton of changes from XP's style of doing things, so finding where everything went takes a little bit of time. Eventually certain things click, and you wonder how you got by without things like Search in the Start Menu, or the dropdown folder navigation in Explorer. And I'm already finding it hard to contemplate a life without 7's taskbar. I did change it back to a more Vista/XP style look, with small icons/don't combine, and I put quicklaunch back in, but the things it adds over the way things used to be are indispensable; pinnable shortcuts, jump lists, drag/drop resorting.
As far as asking stupid questions over and over, I assume you're talking about UAC. That's there to help deal with malware, and you can turn it off if you really want to. Sometimes the security end of things ends up impinging on the usability end of things, but that's not always the wrong trade off to make.
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